# Controls

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<summary>Workflow Settings</summary>

**Anti-Lag**

* Increases the performance of the rig by disabling certain internal features

**Wireframe**

* Enables a wireframe across the rig, used for debugging

**Global Head**

* Makes the heads rotation sticky and follow the global space instead.

**Eye Tracker**

* Turns on the eye tracker, which isn't parented to the head and can be used to track objects in animation

**Control Linking**

* Links bone layers and their settings together, for example, fingers and the fingers bone layer will toggle when enabling fingers

**Toggle 1-4**

* Please reference the [toggle guide](../tutorials-guides/making-a-preset/custom-toggles)!

#### Update Default Pose

* Updates the default pose to the one that the rig is currently in, useful for making presets.

#### Reset Default Pose

* Resets the default pose back to the normal one that ships with Ice Cube

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<summary>Inverse Kinematics</summary>

* Right/Left Arm/Leg
  * Toggles IK for the respective limb
* Stretch
  * Allows the limb to stretch beyond its normal limits
* Wrist Lock
  * Locks the wrist into global space
* Ankle
  * Locks the ankle to the IK controls

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<details>

<summary>IK Snapping</summary>

IK Snapping controls to swap between the modes and keep their positions.

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<summary>Influence Settings</summary>

These settings will make other controls affected by the respective slider, for example, enabling eye influence will make the face respond to movements in the eye controller

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<summary>Bone Visibility</summary>

Bone Visibility settings for the entire rig. Some of these are controlled by other settings and may turn on/off automatically

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