# Materials

All materials tend to follow a simple idea, color boxes will control the color of the part, roundness will control how sharp or round it is, there are specific location, rotation, and scale controllers, and some parts of the material will have toggles.

<div><figure><img src="https://3414794768-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9TKqz2etp1E2hq63htyY%2Fuploads%2FZaKR46C7TDNjw5d5Hliu%2Fimage.png?alt=media&#x26;token=86e5a37b-6052-49bb-92e4-be12d91f63e0" alt=""><figcaption><p>No Roundness</p></figcaption></figure> <figure><img src="https://3414794768-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9TKqz2etp1E2hq63htyY%2Fuploads%2FuLAihIsUg22h76MYKVEn%2Fimage.png?alt=media&#x26;token=19840940-efe1-4225-88c1-e36910a3284e" alt=""><figcaption><p>High Roundness</p></figcaption></figure> <figure><img src="https://3414794768-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9TKqz2etp1E2hq63htyY%2Fuploads%2Fmn9sCCkIm892n5uxiExo%2Fimage.png?alt=media&#x26;token=164321a6-65bc-492c-ab69-08c7b0f8b33a" alt=""><figcaption><p>Max, this creates a sparkle like effect</p></figcaption></figure></div>
