Style

Settings related to the appearance of the rig

Arm Type

There are there types here, Steve, Alex, and Thin. This will swap the meshes out for the appropriate models.

Bend Smoothness

This controls the sharp/smoothness of the bend, setting it to -0.1 recreates the full normal sharp bend of a Minecraft Character while setting it to 1 makes the bend noodly.

Body Bend Shape

Controls the sharpness point of the bend shape for the body.

Arm/Legs Scale

Scales the arms/legs down on the X and Z axis to force the arm to be thinner.

Fingers/Thumbfill

Enables the fingers and finger bones for the appropriate arm, and thumbfill controls whether the thumb gap will be filled in when the hand is closed.

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