Eyes

Colors/Gradient/Texture

  • This is a setting to decide whether you use the default Colors, a gradient, or a texture as the look for the eyes

Eye Colors

  • These four boxes determine the color of the rigs eyes, they can be changed by clicking on one of them.

Right / Left Eye Gradient

  • This gradient controls the gradient for the eye, its basically identical to the color ramp node used in the shader editor.

Secondary Colors

  • These control the colors of the pupil and eye sparkles.

Eye Settings

Specular

  • Changes how specular the eyes are.

Roughness

  • Changes the roughness of the eye material.

Toggle Pupil

  • Shows/Hides the pupil on the rig.

Pupil Size

  • Changes the size of the pupil.

Pupil Bright

  • Determines if one half of the pupil should be brighter to match with the eye color.

Flip Pupil Bright

  • Changes which half of the pupil the setting above affects.

Pupil Size 2

  • Gives the user individual control over each specific axis of the pupil scale, useful for creating a catlike look in the eyes.

Toggle Sparkle 1/2

  • Enables or disables the sparkle.

Sparkle 1/2 Size

  • Changes the size of the sparkle.

Sparkle 1/2 POS

  • Gives the user fine control over the position of the sparkles.

Toggle Emission

  • Enables or disables the emission on the eyes.

Real Light

  • This is a cycles only setting and determines how much light the eyes should cast on the world.

Texture Light

  • This is a cycles/eevee setting and just determines how bright the eyes should look.

Last updated