Eyes
Colors/Gradient/Texture
This is a setting to decide whether you use the default Colors, a gradient, or a texture as the look for the eyes
Eye Colors
These four boxes determine the color of the rigs eyes, they can be changed by clicking on one of them.
Right / Left Eye Gradient
This gradient controls the gradient for the eye, its basically identical to the color ramp node used in the shader editor.
Secondary Colors
These control the colors of the pupil and eye sparkles.
Eye Settings
Specular
Changes how specular the eyes are.
Roughness
Changes the roughness of the eye material.
Toggle Pupil
Shows/Hides the pupil on the rig.
Pupil Size
Changes the size of the pupil.
Pupil Bright
Determines if one half of the pupil should be brighter to match with the eye color.
Flip Pupil Bright
Changes which half of the pupil the setting above affects.
Pupil Size 2
Gives the user individual control over each specific axis of the pupil scale, useful for creating a catlike look in the eyes.
Toggle Sparkle 1/2
Enables or disables the sparkle.
Sparkle 1/2 Size
Changes the size of the sparkle.
Sparkle 1/2 POS
Gives the user fine control over the position of the sparkles.
Toggle Emission
Enables or disables the emission on the eyes.
Real Light
This is a cycles only setting and determines how much light the eyes should cast on the world.
Texture Light
This is a cycles/eevee setting and just determines how bright the eyes should look.
Last updated