The Skin
Last updated
Last updated
Before we can even think about extruding we have to first take care of the skin, this is a crucial part of any preset and you basically can't go without changing it. There are a few methods of doing this and I will list the ones that I feel are useful down below.
Before starting however, make sure you have the file saved somewhere, don't use the base .blend as you might accidentally overwrite it. I recommend opening a blank blender file, appending the rig, and then saving it somewhere.
Method 1 one will use the built in skin manager.
To begin click on the rig and open the UI N (By Default
and go to Materials > Skin
Make sure that the current file is unpacked or else it might not work, to do that click the unpack button. (Packed ) (Unpacked )
If you don't have the skin with you just input the username and download it, if you do however have the skin and you don't want to use the downloader or you have a specific skin click the open file button and select your skin.