Ice Cube Wiki
Ice Cube Wiki Classic
Ice Cube Wiki Classic
  • Main
    • Homepage
    • About the Rig
    • Credits
    • Important Notes and F.A.Q
    • Changelogs
    • Known Conflicts
  • Tutorials / Guides
    • Before You Begin
    • The Basics
      • Downloading the Rig
      • Getting Started
      • UI
    • Specific Features
    • Making a Preset
      • The Skin
      • Extruding
      • Settings
      • Dynamic Hair
      • Materials
      • Custom Toggles
      • Baking (OUTDATED)
    • Making DLC
      • DLC Generator
      • Manual DLC
  • Features
    • Style
      • Rig Style
      • Mesh Style
    • Controls
    • Materials
      • Skin
      • Eyes
      • Misc
    • Advanced
      • DLC
        • Append
        • Download
        • Generate
      • Parenting
      • System
Powered by GitBook
On this page
  1. Features
  2. Materials

Eyes

Colors/Gradient/Texture

  • This is a setting to decide whether you use the default Colors, a gradient, or a texture as the look for the eyes

Eye Colors

  • These four boxes determine the color of the rigs eyes, they can be changed by clicking on one of them.

Right / Left Eye Gradient

  • This gradient controls the gradient for the eye, its basically identical to the color ramp node used in the shader editor.

Secondary Colors

  • These control the colors of the pupil and eye sparkles.

Eye Settings

Specular

  • Changes how specular the eyes are.

Roughness

  • Changes the roughness of the eye material.

Toggle Pupil

  • Shows/Hides the pupil on the rig.

Pupil Size

  • Changes the size of the pupil.

Pupil Bright

  • Determines if one half of the pupil should be brighter to match with the eye color.

Flip Pupil Bright

  • Changes which half of the pupil the setting above affects.

Pupil Size 2

  • Gives the user individual control over each specific axis of the pupil scale, useful for creating a catlike look in the eyes.

Toggle Sparkle 1/2

  • Enables or disables the sparkle.

Sparkle 1/2 Size

  • Changes the size of the sparkle.

Sparkle 1/2 POS

  • Gives the user fine control over the position of the sparkles.

Toggle Emission

  • Enables or disables the emission on the eyes.

Real Light

  • This is a cycles only setting and determines how much light the eyes should cast on the world.

Texture Light

  • This is a cycles/eevee setting and just determines how bright the eyes should look.

PreviousSkinNextMisc

Last updated 1 year ago