Style
Settings related to the appearance of the rig
Arm Type
There are there types here, Steve, Alex, and Thin. This will swap the meshes out for the appropriate models.
Bend Smoothness
This controls the sharp/smoothness of the bend, setting it to -0.1 recreates the full normal sharp bend of a Minecraft Character while setting it to 1 makes the bend noodly.
Body Bend Shape
Controls the sharpness point of the bend shape for the body.
Arm/Legs Scale
Scales the arms/legs down on the X and Z axis to force the arm to be thinner.
Fingers/Thumbfill
Enables the fingers and finger bones for the appropriate arm, and thumbfill controls whether the thumb gap will be filled in when the hand is closed.
Last updated