The Skin

Before we can even think about extruding we have to first take care of the skin, this is a crucial part of any preset and you basically can't go without changing it. There are a few methods of doing this and I will list the ones that I feel are useful down below.

Before starting however, make sure you have the file saved somewhere, don't use the base .blend as you might accidentally overwrite it. I recommend opening a blank blender file, appending the rigarrow-up-right, and then saving it somewhere.

Method 1 one will use the built in skin manager. To begin click on the rig and open the UI N (By Default and go to Materials > Skin Make sure that the current file is unpacked or else it might not work, to do that click the unpack buttonarrow-up-right. (Packed ) (Unpacked ) If you don't have the skin with you just input the username and download itarrow-up-right, if you do however have the skin and you don't want to use the downloader or you have a specific skin click the open file buttonarrow-up-right and select your skin.

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