Controls

Workflow Settings

Anti-Lag

  • Increases the performance of the rig by disabling certain internal features

Wireframe

  • Enables a wireframe across the rig, used for debugging

Global Head

  • Makes the heads rotation sticky and follow the global space instead.

Eye Tracker

  • Turns on the eye tracker, which isn't parented to the head and can be used to track objects in animation

Control Linking

  • Links bone layers and their settings together, for example, fingers and the fingers bone layer will toggle when enabling fingers

Toggle 1-4

Update Default Pose

  • Updates the default pose to the one that the rig is currently in, useful for making presets.

Reset Default Pose

  • Resets the default pose back to the normal one that ships with Ice Cube

Inverse Kinematics
  • Right/Left Arm/Leg

    • Toggles IK for the respective limb

  • Stretch

    • Allows the limb to stretch beyond its normal limits

  • Wrist Lock

    • Locks the wrist into global space

  • Ankle

    • Locks the ankle to the IK controls

IK Snapping

IK Snapping controls to swap between the modes and keep their positions.

Influence Settings

These settings will make other controls affected by the respective slider, for example, enabling eye influence will make the face respond to movements in the eye controller

Bone Visibility

Bone Visibility settings for the entire rig. Some of these are controlled by other settings and may turn on/off automatically

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