Changelogs
This page contains all changelogs for the rig since release
Last updated
This page contains all changelogs for the rig since release
Last updated
Download - January 1st, 2024
- Bug Fixes
-- Baking presets now properly runs in EEVEE
-- Fixed the drivers on the pinky fingers for the 3x3 arms
-- Fixed the right thumb on 3x3 having the wrong driver
-- Fixed bone layers not automatically updating with control linking on 4.0+
-- Fixed the broken text on the settings import from clipboard button
-- Fixed the thumbnail generator not running properly with certain solid mode settings
-- Fixed the text on the invalid thumbnail path message
-- Fixed the load backup button displaying "Append Emotion Line" instead of "Load Selected Backup"
-- Fixed control linking not working if you renamed the armature object
-- Fixed assets menu breaking when refreshing with no asset packs installed
-- Changed face controls to disable affect transform, this will fix default poses breaking with posed face rigs
-- Fixed ICPreset generation not registering properly if a temp folder still exists
-- Fixed 'Generate Thumbnail' and 'Baking Manager' not being affected by scale
-- Fixed eyelash normals being inverted on one side
-- Eyes no longer display as the Ice Cube texture in solid mode
-- Closing the eyes when you have them posed will now fully close them instead of leaving a gap
-- Reworked how the square generation worked internally for the eye node, fixes the sparkles scaling offcenter
-- Fixed failure to load when active language (other than english) is deleted
-- Fixed twist controls not being easily accessible on the legs
- Changes
-- Updated the default skin
-- Armor packs now automatically sort into their respective collections when appending to allow easier parenting
-- Changed internal development operator to have 4.0 support
-- 4.0 Update button will now disable the rest of the UI until activated, also has new appearance
-- You can now control the specular and roughness of the default skin node through the panel
-- Internal default appending system is now based on the settings.json file (more flexible)
-- Changed internal DLC thumbnails to be based off Imgur instead of Discord
-- The eyes will now change their solid mode color based off the average of your material mode colors
-- DLC menu will now default to "Presets" instead of "Assets"
-- Moved update parenting button out of subcollection
-- Completely reworked the text rendering system to be dynamically based on .ic_lang files, this allows support for multiple languages
-- Changed template system to be based off Dropbox instead of Discord
-- Changed IK to a slider based system
- Additions
-- You now have the ability to export presets to .icpreset files which automatically gets your current preset ready to be sent out and re-imported on another computer easily. (You can find the option to change it to an icpreset file when using the pack generation function under DLC)
-- Added the ability to change the default rest pose, you can access this under the "Controls > Workflow Settings" menu!
-- You can now set a default rig to be appended when using the shift+a menu (Advanced > System > Settings Data)
-- Added 2 new controls for pupil scale on top of the eyes, this will make it easier to animate with
- Removed
-- Removed pupil scale setting from eye material menu
Download - November 15th, 2023
- Bug Fixes
-- Fixed Baking manager not working due to an override error (3.4+)
-- Fixed Baking not working due to a context error (4.0+)
Download - November 13th, 2023
- Bug Fixes
-- Changed bone layers system to bone collections
-- Fixed Emotion line not appending properly with new bone collections
-- Fixed search system not registering new bone collections properly
-- Fixed context issue with 4.0 API
- Changes
-- There are now two copies of the "Ice Cube.blend" and "emotion_line.blend" files, one for 3.4, and another for 4.0+, the rig will automatically choose one to use when importing.
Download - July 31st, 2023
- Bug Fixes
-- Fixed issue with DLC Download menu not rendering properly
-- Fixed issue with Backups menu not rendering properly
Download - July 29th, 2023
- Bug Fixes
-- Fixes critical issue with Misc Material menu not loading properly
-- Disables extra console logging
- Additions
-- Added debug logging button, currently does nothing
Download - July 27th, 2023
- UI Revamp
Completely revamped how the UI is organized on the rig and moved everything into more straight forward categories. There are four major categories and I will cover a quick version of what you can expect in each of them below
-- Style | This category contains two sub-categories; Rig Style and Mesh Style.
-- Rig Style | This holds all of the basic settings for the rig and general appearance such as the arm type, bend style, fingers, teeth, eyelashes, and other similar settings.
-- Mesh Style | In here you can find settings related to the actual mesh deforms of the rig, such as the bulge/rounded settings, squash and stretch toggles, and deforms such as hips or eyebrow things.
-- Controls | In here you'll find all the basic settings related to your workflow while using the rig such as IK, Anti-Lag, Global Head Rotation, Influence Settings, Bone Layers, and more.
-- Materials | This panel stayed mostly the same across the revision but has some slight ordering updates which makes things more clear and should hopefully speed up your workflow.
-- Advanced | The final main category of the rig, in here you can find DLC stuff, parenting, updates, and more. While again mostly the same it has also been updated just slightly to be a little more user friendly
- Changes
-- Updated UI Internals
-- Adjusted how some of the eye shader works
-- Adjusted Thumbfill button size
-- UI will now skip rendering a material if it has been modified to an unusable state or is missing
-- Changed how Ice Cube detects for materials relating to the rig.
-- Completely changed how the parenting system works, its now based upon which collection an object is in instead of a naming tag system
-- Renamed meshes to be more concise
-- Improved tooltips on most settings
-- Face Rig layers are now affected by control linking
-- UI now disables certain features when baked
-- DLC Generator now has option to automatically bake rig
-- DLC Generator will now automatically rename the collection of the rig you're baking to the correct name
-- UI will warn the user if you're running an outdated version of the rig/script
-- Remastered tongue mesh
-- Boneshapes for tongue added
-- Stopped more broken materials from being accessable in classic ui, *WILL* break if UI is modified due to classic system
-- Disabled generate asset in dlc menu because it only works in the toolbar
- Bug Fixes
-- Fixed UI Breaking when re-ordering materials on the Ice Cube mesh
-- Fixed UI Breaking when modifying the default materials
-- Fixed Ankles staying enabled when IK was disabled
-- Fixed leg FK named IK
-- Fixed issue with Blender Launcher/Steam version of Blender not installing properly (MAYBE??)
-- Fixed search bar scaling weirdly
-- Fixed being able to partially bake rig
-- Fixed clipping with teeth when mouth is moved forward and bevel is on
-- Fixed issue with Lower Arm Taper and Fingers
-- Fixed lower arm controls becoming unusuable when lower arm taper was on full
-- Fixed fingers on Alex/Thin arms not mirroring properly
-- Fixed issue with Right Alex arm modifier
-- Cartoon Mouth not following exact shape of normal mouth
-- Fixed finger rotation control for right hand being on wrong bone layer
-- Fixed old chest position control button not rendering
-- Fixed arms not updating after applying/downloading a skin right away
- Additions
-- Added a Full Reset button to the 'Advanced > System' panel which will reset the entire rig to default settings, pose, and UI layout.
-- Added UI Version Toggle, you can swap between the New UI and the Classic UI here.
-- Added a UI Scale option for the New UI preset, this will scale the UI up and down to help with different sized monitors, it *only* works on the New UI however.
-- Added Search Bar
--- You can type either the names of the settings exactly or related terms to them and they'll show up, there are also shortcut buttons in there with titles like "Jump to PANEL" that'll take you to a panel related to the one you searched when applicable
-- Added Lower Arm Taper
-- Added Eye Texture support (No built in textures, you will need to supply your own)
-- Added Control Linking (Enabled by default)
-- Added Update Parenting button to parenting menu
-- Added Baking Category to Advanced > System (Allows the user to increase the performance of the rig)
-- Added internal operator to update the built in rig version
-- Added button to toggle Ice Cube checking for updates in the addon menu
-- Added 🦴
- Removals
-- Removed old parenting system, therefor rendering the Classic UI Parenting tab obsolete and has been retired
Download - June 24th, 2023
- Changes
-- Fixes the version name 💀
Download - June 24th, 2023
- Changes
-- Renamed "Append Preset" menu to "Append Asset/Preset"
-- Allowed assets to be appended without needing the base rig
-- Added asset generator from Ice Cube menu to new menu in toolbar under "Tool"
-- Updated asset generator to support the new customizable JSON fields
Download - June 21st, 2023
-Bug Fixes
-- Fixed the register class issue (addon should enable properly now)
-- Fixed issue with side eyes breaking
-- Fixed driver issue with influence sliders
-- Fixed controls getting "stuck" after being moved beyond their limit
-- Fixed eyes breaking when opened higher than 2px
-- Fixed emission not glowing properly when pupil is disabled
-- Fixed selective emission not working properly in Cycles
-- Fixed Finger UVs (Steve, Alex, Thin)
-- Fixed Arm UVs (Steve, Alex, Thin)
-- Fixed dependency loop with drivers
-- Cleaned up extra drivers throughout the rig
-- Fixed influence breaking with left blink control
-- Fixed face control boneshape extending farther than needed
-- Fixed weld being disabled on alex/thin arms
-- Fixed netherite armor not using the darker color pallete with armor trims
-- Fixed finger arms on thin/alex not being on basis
-- Fixed objects parented to the body through the custom menu not working with body stretch
-- Fixed left arm stretching farther than right arm
-- Fixed Ghost DLC in download menu
-- Fixed multiple settings not resetting with the reset settings button (Around 40 Settings)
-Changes
-- Fixed misspelled name in the addon menu
-- Squish toggles changed into sliders
-- Made face control panel lower poly
-- Locked lower arm/leg rotation when stretch and IK are enabled
-Additions
-- Teeth Curve Slider
-- Certain inventory assets will now have a "customize" button with a paintbrush icon
-- Added support for asset entries (sub-entries of assets)
-- Armor Trim system added into base rig, supports all textures and colors, can be modded to support more. (Not Easy)
-- Added cartoon mouth bone layer
-- Added Complete Reset Operator
-DLC
--3D Armor DLC
---- Updated all armor to version 2.0.0
---- Changed material system to reduce lag
---- Added Turtle Shell
---- Support for the new Armor Trims system added
--Beta Tester DLC
---- Updated Blue's preset
Download - April 25th, 2023
- Bug Fixes
-- Fixed Broken UVs
-- Fixed eye emotions activating when eyes were opened farther than default using blink
Download - April 21st, 2023
-Additions
-- IK/FK Snapping Menu
-- Certain menus now have visibility toggles
-- Add Mouth, Eye, and Eyebrow influence sliders
-- Added Eye Tracker
-- Mouth Follow Toggle
-Removed
-- Cleaned up icons folder
-- Beta 3 changelog left on rig
-Changes
-- Stopped displaying changelogs when bringing up update message. (Causes issues with large updates)
-- Automatically checks for updates once every day, won't check multiple times in a day.
-- Renamed some facial bones to support mirroring
-- Updated steve icon file
-- Streamlined appending through the add menu
-- Changed add menu icon
-- Changed main icon in python panel to the Ice Cube logo
-- Renamed "Downloads" tab to "Updates"
-- Completely remastered the backup manager
-- Changed UI layout to look cleaner
-- Reorganized buttons to be clearer and out of the way
-- Streamlined backup creation system
-- Added search support
-- Completely remastered the DLC downloading menu
-- Changed UI layout to look cleaner
-- Reorganized buttons
-- Changed dropdown to a select menu
-- Added thumbnail support to DLCs
-- Thumbnail will be of the currently selected DLC
-- Moved outer hat layer down to normal head position
-- Resized outer layers to be more accurate
-Bug Fixes
-- Fixed Mine-Imator mouth corners breaking when rotating
-- Fixed mouth bone names being flipped
-- Fixed Round Mouth controls behaving weirdly
-- Fixed arm/leg stretch breaking when moving the top FK bone
-- Fixed eyebrows moving wrongly when using blink controls
-- Fixed influence settings breaking eyelids when closed
-- Fixed specific bones not hiding with cartoon mouth enabled
-- Partially fixed stretch breaking with fingers (unavoidable)
-- Fixed stretch breaking when using FK to IK snapping
-- Fixed IK stretching not starting immediately
-- Moved a boneshape mesh to proper collection
-- Teeth follow mouth properly on the Y axis
-- Teeth rotation issue
-- Fixed issue with arm taper and fingers on alex or thin arms
-- Fixed DLC breaking when a .blend1 file was in the DLC folder
Download - December 21st, 2022
- Removed
-- Breath Slider
-- Some Stray Bones on the Eyelids
-- Removed Old To-Do List Built Into the Rig
- Additions
-- Breath Control Bone
-- Added Secondary pupil color
-- Added Emission Eye Option
-- Added the Ability to Rotate the Entire Hand
-- Added Button Under General Settings to Completely Disable Thumb Fill
-- Added Subcollections to "Boneshapes" for Organization
-- Added Dynamic Boneshapes
-- Added Boneshapes to Dynamic Hair
-- Added Square Mouth
-- Added Eyebrow Length Setting
- Bug Fixes
-- Fixed Driver Error With Teeth
-- Fixed Mine-imator Mouth
-- Fixed Round Mouth Controls
-- Fixed Clipping With Eyelid Controls Going Past the Halfway Point
-- Fixed Thumbfill not Working Properly on Alex or Thin Arms
-- Fixed Eyelashes not Working Properly
-- Fixed Some Boneshapes Breaking When Transforming the Rig in Object Mode
-- Locked Chest Location Bone's Transforms
-- Leg Limbs now Keep Their Deformations When Closing the "Limb Deforms" Menu
-- Fixed Mouth Deforming Weirdly When Rotating on Square Mouth
- Changes
-- Renamed "Flip Bone" Layer to "Extras"
-- Tweaked Bone Colors
-- Side Eyelid Bones Now Have Limits and Dynamically Adjust According to Eyes
-- Remade Easy Finger Controls, They Act Slightly Differently Now
-- Fixed Eyebrow Bone Names
-- Renamed Side Eyelid Bones (Mirror Supported)
-- Moved "Boneshapes" Collection to "Important"
-- Colored the Collections
-- Changed Some Assorted Boneshapes
-- Locked Rotation on Hand Rotation Controls
-- Changed Default Shape Key for Eyebrows
-- Eyebrow Deforms now Keep Their Deformations When Closing the Eyebrow Deform Menu
-- Changed Mine-imator Mouth Into an Enum
-- Flipped the Thinner and Thicker Body Deforms to be More Intuitive
-- Rig Will now Warn you When There are blend1 Files in the Preset Directory
Download - August 31st, 2022
Ice Cube v1.4.5
- Bug Fixes
-- Fixed eyes disappearing in EEVEE render mode
-- Fixed 2 mouth controls not updating correctly
Download - August 30th, 2022
Ice Cube v1.4.4
- Changes
-- Changed popup message after downloading DLC
-- Linked version number in panel to the one stored in __init__.py
-- Auto Thumbnail Generation now jumps you into solid mode for the screenshot
-- Updated Eye Material UI
-- Updated Version number on rig
- Additions
-- Added 4 new main mouth controllers
- Bug Fixes
-- During pack generation the "Base Rig Version" now saves version data properly
-- Fixed panel saying "Ice Cube Beta"
- DLC Updates
-- Added Caramellious to Beta Testers DLC
-- Added Elytra to 3D Armor DLC
-- Added Elytra Base to 3D Armor DLC
Download - August 30th, 2022
- Bug Fixes
--Fixed github download not working.
- Additions
--Added 3D Armor download back to DLC menu